This means you'll constantly be interrupting the fight to switch these items in and out, which is annoying. The easiest way to topple this thing involves the use of three items: the sword for swiping it, the slingshot equipped with certain seeds that temporarily freeze it in place and the roc's cape to jump over a couple of its attacks. The aforementioned Dodongo's an early-game boss - now, look at the main adversary of the eighth dungeon. With all of Link's tools (including his sword) being used via the "A" and "B" buttons and with him, obviously, only able to equip two things at once, you'll be finding yourself going to the menu screen to switch items more and more frequently as the game progresses, which acts as a disruption to the gameplay fairly often as the game goes on. Unfortunately, the lack of buttons on the GBC can make things a bit clunky at times. Then, after he's stunned by the explosion, using the power bracelet, you must pick him up and toss him onto a bed of spikes before he regains his equilibrium. To defeat this chap, you first have to use the tried and true strategy of feeding him bombs. Getting through the last couple of mazes is no small challenge, as there are a few dozen rooms and many of them require the proper use of at least one tool, as do most of the boss fights - many of which are revamped versions of the original Zelda's baddies. While the first couple are pretty simplistic, as you progress through Seasons, they can get very complicated. Not only do they help grant him access to the various temple chambers, but they'll also be of assistance in getting to and through dungeons and in finding many of the game's seemingly limitless amount of items.Īnd all of those items are essential to getting through the game's dungeons. Others, like the magnetic gloves, used to propel and/or repel Link to or from metallic objects, are original creations. Some, like bombs and the boomerang, are the standard fare seen in most every Zelda game.
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Necessary for him to obtain this power are a number of support items. With each season opening up new ways to meander through the overworld, as well as closing off old ones, it's imperative for Link to find his way to the fallen Temple of Seasons, so he can gain the ability to change them at will. While a few screens might be in the heart of winter, traveling just a bit may cause the scene to shift to one of summer. Initially, as players walk through the game's world, it doesn't take long to discover the chaos Onox's power has created. This game wastes no time getting down to the action, as Link must learn to manipulate the seasons in order to get to eight dungeons and, finally, Onox's tower. Unlike Ages, the plot in Seasons is barely noticeable after Onox kidnaps the girl and sends the Temple of Seasons deep within the earth, throwing spring, summer, autumn and winter into disarray, in the early moments of gameplay. Released along with its non-identical twin Oracle of Ages, this game has Link attempting to rescue some fairy chick from the evil general Onox (psh, tyrants, what can ya do about 'em.), who is looking to take control of the power of darkness.or something like that.
![zelda gameboy color oracle of seasons zelda gameboy color oracle of seasons](https://retroreiz.de/wp-content/uploads/2020/07/IMG_6126.jpg)
While, in the grand scheme of things, the graphics and music in this game are nothing to write home about (although they are superior to most GBC offerings), this game is both huge and complex - feeling far more vast than, say, the SNES' Link to the Past. In the early non-color days of this system, I would have thought a game like The Legend of Zelda: Oracle of Seasons to be impossible to put on that handheld system. I have to give Nintendo credit for the way they got the most out of the Game Boy. Then, after he's stunned by the explosion, using the power bracelet, you must pick him up and toss him onto a bed of spikes before he regains his equilibrium." The Legend of Zelda: Oracle of Seasons (Game Boy Color) review